So You Want To Play On Orbstaiton
Before You Play
Before you begin to play Orbstation, we hope that you read this page and
if nothing else, this first segment. Space Station 13 is a janky game
that has multiple forms of play, these guidelines are going to be a
mixture of things that are meant for people familiar with Space Station
13, but not familiar with playing on Orbstation, or people who are
completely unfamiliar to Space Station 13, if you have questions or
concerns please do not hesitate to ask an admin or moderator, or read
the detailed guidelines page
Now, the most important thing about playing Space Station 13 on the
Orbstation server is that our desire is to have a game about interacting
with other people. This doesn’t mean that every action needs to have
monologue to lead into it, just that we would greatly prefer that
actions taken are ones that interact with other people.
The second priority on Orbstation is to have play that avoids “playing
to win.” The purpose of the game is to have fun roleplaying. Play-to-win
gameplay that ruins the purpose of the game at the expense of others is
against the rules. As an antagonist or as a member of the crew, we
greatly frown upon actions that focus and prioritize living or doing
objectives above everything else.
LOSING IS PART OF THE GAME
Character Death is a normal part of playing Space Station 13 and we
encourage people to allow themselves to open themselves up to failure.
ON MECHANICAL ENGAGEMENTS
Try to cooperate with your fellow players even when they are
mechanically opposed to you, give each other the benefit of the doubt
and avoid instantly ending engagements by running away or calling for
help at the first sign of danger. Trust other players to engage with you
on equal footing and give the person being engaged a chance to feel
involved in the engagement rather than having efficient and quick kills
or brutal and harsh retaliations.
Only act on information that you think your character would have in
character. You and no one else decides how much information about
individual antagonists your character has at the start of each round.
KEEP IC AND OOC SEPARATE
Never use Out of Character chat to communicate information important to
the ongoing game and try to avoid breaking character in the in-character
PRE-ROUND ROLE SELECTION
Some roles are immune to being an antagonist, keep this in mind if
talking about what role you are interesting in playing.
ADMINHELP AND PRAY
Use the adminhelp(ahelp) and prayer commands above the chat log whenever
you require help or clarification from the admins.
ROLEPLAYING CONFLICT WHEN NOT AN ANTAGONIST
Conflict with other characters is a normal part of the game, regardless
of role, but if things get uncomfortable use LOOC chat or ask an admin
for input. Avoid completely unprompted acts of aggression towards any
other players, no matter their role.
END OF THE ROUND
It is considered griefing to just start killing and exploding people at
CentComm. Conflict on the shuttle towards CentComm is allowed, but
shouldn’t be random.
USING TYPING INDICATORS
Respect but do not abuse the indicators that appear when other players
are trying to type.
You can avoid looking at these policies on the various roles in space
station 13 until you are a bit more familiar with the game. We recommend
that you start off playing as a Janitor, Cargo Technician, or any of the
Departmental Assistants in one of the various departments that you are
interested in, as they are all excellent starting points for learning
Avoid playing Head of Staff and Security until you are more familiar
with the server and if you have any more questions, feel free to look at
the detailed guide linked here
or ask an
admin or moderator for help.
Head of Staff
Delegate other players and keep the station running.
We have a guide for Acting Captain and
. Remember that we have extended the rule that Captain can
not be an antagonist to Acting Captains, for the duration of time that
they are an Acting Captain.
Head of Personnel
Learn how the basics of giving people access and remember not to step
over other Heads of Staff or the Captain with giving access.
While you can be abrasive to other players being a clown is not license
to grief freely. Harassment will still be treated as such.
Tizarian’s can not eat dairy or grain, keep that in mind when cooking
and make use of supply orders so that everyone on the station can have
Your priority is to protect the members of the crew, not kill
antagonists. There are plenty of non-lethal tools available for security
and murder should be your last resort. Security can be very stressful
and it is difficult to onboard people on to the role, do not make things
more difficult either by giving individuals who play security a hard
time, personally, or by playing security in a way that encourages
antagonists to shoot security on sight.
For the purposes of an AI’s lawset, all humanoid antagonists are humans.
Familiarize yourself with your laws and how they work. If you lose your
laws you should not take it as a reason to instantly turn into a
kill-o-tron, but as long as there is escalation have fun.
You are subservient to the AI if there is one and must follow laws in
the same way that they would. Otherwise guidelines are similar to the
Midround spawn ghost roles can interact with the crew, but as a rule are
not supposed to be major threats or real antagonists.
Avoid playing to win, only acting when there is no risk involved, and
killing people in ways that are impossible to recover. You control the
pace of the round, so make sure that there are moments where stuff
Ask in LOOC chat before doing anything too weird, otherwise just disrupt
and scare the crew via your objectives, surgeries, and tools.
Brainwashing objectives are open to interpretation but should be
attempted to be followed as your first priority. If you don’t like it
pray or ahelp to try to get a new one.
Work as a team, communicate, and once you have finished your objectives
make the shuttle get called as soon as possible.
Changelings should be menacing and scary horror movie monsters, try to
avoid just killing everyone.
Disabled on Orbstation.
Emergency Response Team
Do what the admins tell you, do not murderbone. You have authority but
you should not abuse it.
Heretic is a difficult role that thrives on ambushing others. Ham it up
with the spooky wizard vibes and make the station truly afraid of you.
Ask in LOOC before ghouling people.
Your law 0 means that you do not have to follow any laws, even those set
by antagonists. Ratchet the tension up and don’t just beeline to setting
off the doomsday device and killing everyone.
Revenants can be quite annoying, so try to act with whatever precision
you can. Don’t use being a spooky ghost as an excuse to metagame.
Disabled on Orbstation.
You are bound to obey whoever resurrected you.
Be loud and obvious that you are an evil killing demon.
Be loud and obvious that you are an evil killing dragon.
The giant spiders that can attack the station are still animals, they
shouldn’t know how to disable infrastructure. Protect your eggs and
follow your fellow spiders.
You can but are not required to work with other traitors, if you have a
funny gimmick in mind you can use Contract Negotiation to establish it
as your objective and then send the syndicate a fax or pray to admins
for help in setting it up if it requires something you can’t normally
get for TC. If the round seems like its slow-going spice it up a little.
Wizard (And Journeyman Wizard)
You are the ultimate glass canon, avoid just murdering the crew. You are
also a large amount of threat, so do not do the friendly wizard bit, you
can try to act friendly but your own wants should always be priority
If you spawn as a drone you can become an alien queen and begin the
process of growing an alien army to take over the station.